Tiled Integration Plugin

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UTITileMap

Description

This class represents the actual tile map asset that has been imported from a Tiled Tile Map file and can only be modified from the Tiled Map Editor software and later imported/reimported to Unreal Engine.

Extend Class

If you want to extend the class either via C++ or Blueprint, you can specify in the Plugin Settings what class the plugin should use, instead of the default one. Keep in mind that your class must be a child class from the original one you want to extend.

Note: Setting a new class override to be used by the plugin won’t be applied to previously imported assets, you will have to delete and import the already existing assets after the settings have been changed.

Functions

GetCustomProperties

C++ ✅ Blueprint ✅

Gets the Custom Properties of the Tile Map, where you can access all the individual properties stored for the Tile Map.

Return

GetTile

C++ ✅ Blueprint ✅

Tries to get the Tile Map Tile stored in the specified coordinates.

Arguments

Return

GetLayer

C++ ✅ Blueprint ✅

Tries to get the Tile Layer in the Tile Map.

Arguments

Return

FindLayersByName

C++ ✅ Blueprint ✅

Retrieves a list of Tile Layers whose names match the one specified. The search is case sensitive.

Arguments

Return

GetLayersAmount

C++ ✅ Blueprint ✅

Gets the amount of Tile Layers in this Tile Map.

Return

GetTileWidth

C++ ✅ Blueprint ✅

Gets the width (in pixels) of an individual Tile. (All tiles in the Tile Map have the same width)

Return

GetTileHeight

C++ ✅ Blueprint ✅

Gets the height in pixels of an individual Tile. (All tiles in the Tile Map have the same height)

Return

GetMapWidth

C++ ✅ Blueprint ✅

Gets the amount of Tiles that can fit horizontally in the Tile Map.

Return

GetMapHeight

C++ ✅ Blueprint ✅

Gets the amount of Tiles that can fit vertically in the Tile Map.

Return

GetProjectionMode

C++ ✅ Blueprint ✅

Gets the projection mode of the Tile Map.

Return

ForEachLayer

C++ ✅ Blueprint ✅

Calls the given callback once per Tile Layer

Arguments

ForEachOccupiedTile

C++ ✅ Blueprint ❌

Calls the given callback once per Tile Map Tile stored in the Tile Map.

Arguments

ForEachTile

C++ ✅ Blueprint ❌

Calls the given callback once per tile coordinate within the Tile Map. The Tile Map Tile returned may be null.

Arguments

GetTilePositionInLocalSpace

C++ ✅ Blueprint ❌

Gets the local position of the given tile coordinates relative to the Tile Map.

Arguments

Return

GetTileSeparation (Overrideable)

C++ ✅ Blueprint ❌

Gets how high the given tile is, used for sorting the tile rendering.

Arguments

Return

TileCoordinatesToTileIndex

C++ ✅ Blueprint ❌

Converts the given tile coordinates to tile index.

Arguments

Return

TileIndexToTileCoordinates

C++ ✅ Blueprint ❌

Converts the given tile index to tile coordinates.

Arguments

Return

OnCustomPropertiesLoaded (Overrideable)

C++ ✅ Blueprint ✅

Called when the Tile Map Custom Properties have been loaded.

Arguments

OnImported (Overrideable)

C++ ✅ Blueprint ✅

Called when the Tile Map has been imported by the plugin.